Your Curriculum
Computer Game Development
Associate of Applied of Applied Science Degree
Catalog 2013-2014
MHCC Faculty Advisers:
Dr. Wayne Machuca: 503-491-7631 Room AC 2783
Wayne.Machuca@mhcc.edu
The Game Development degree program introduces the student to software and techniques currently used in the computer game industry and is appropriate for both new students and experienced workers. Using popular software, students are introduced to 3-D character creation, modeling and rigging (using Maya), create textures for characters (using Photoshop), create applications for small computers (using software such as Unity), create browser-based games and animations (using Flash), and work with game industry engines (such as the Unreal game engine). Students create an online and physical portfolio suitable for interviews and also learn small business entrepreneurship skills necessary in the “indie” (independent) market.
Students completing this program are exposed to the skills and techniques essential to employment in the local game industry, have opportunity for advanced learning at other schools, and have access to careers that use 3-D imaging and entry-level computer careers.
Program Outcomes
At the completion of this program, students should be able to:
- Contrast various computer gaming techniques
- Explain the use of 3D object components, polygons and joints
- Create different surface types for 3D objects and apply them for use in appropriate interactive applications
- Evaluate a broad range of game engines and demonstrate and appropriate design application to those engines
- Use industry standard to apply realistic animation technique
- Apply gaming techniques to non-game animation uses such as marketing, simulations, and social networking
- Work collaboratively in a real-world-like team to identify, design, andcreate a game in using developmental techniques commonly used in industry.
Specific program and class information can be obtained by calling the Computer Information Systems Department at 503-491-7515, or visiting our website at www.mhcc.edu/programs.
| First Quarter (Fall) |
Cr |
| CIS120 |
Computer Concepts I |
3 |
| CIS120L |
Computer Concepts Lab I |
1 |
| CIS125GA |
Introduction to Game Design |
3 |
| ART115 |
Basic Design I: Two-Dimensional |
4 |
| ART231 |
Drawing I |
4 |
| 15 |
| Second Quarter (Winter) |
| CIS125WP |
Word Processing |
3 |
| CIS135 |
Introduction to Gaming |
3 |
| CIS135GMA |
Introduction to 3-D Modeling |
3 |
| CIS197WAA |
Web Authoring: Applications |
3 |
| CIS197WAG |
Web Authoring: Graphics and Animation |
3 |
| 15 |
| Third Quarter (Spring) |
| CIS122 |
Computer Concepts III |
4 |
| CIS135GMB |
Intermediate Game Modeling |
3 |
| CIS195 |
Web Development I |
3 |
| CIS197TXT |
Object Texturing for Game Development |
3 |
| ART234 |
Life Drawing I |
4 |
| 17 |
| Fourth Quarter (Fall) |
| CIS125SS |
Spreadsheets |
3 |
| CIS235ANM |
Introduction to 3-D Animation |
3 |
| CIS235GMA |
Advanced 3-D Modeling |
3 |
| MTH065 |
Beginning Algebra II (or higher)1 |
4 |
| WR121 |
English Composition |
4 |
| |
|
|
| 17 |
| Fifth Quarter (Winter) |
| CIS235 |
Game Design Theory |
3 |
| CIS235DD |
Digital Drawing and Painting Concepts |
3 |
| CIS235GTA |
Game Team I / Engines |
3 |
| CIS235RG |
Rigging for Animation and Games |
3 |
| |
Human Relations requirement‡ |
3-4 |
| 15-16 |
| Sixth Quarter (Spring) |
| CIS235GTB |
Game Team II |
3 |
| CIS235SC |
Small-Computer Game Programming |
3 |
| CIS235ST |
Game Studio |
3 |
| BA150 |
Small Business Management |
3 |
| |
Health & Physical Education Requirement‡ |
3 |
| 15 |
| |
Total Credits |
94-95 |
1 Students intending to transfer must take MTH111, Pre-Calculus I: Elementary Functions or above, excluding MTH211. Students may not use demonstrated proficiency on the College Placement Test (CPT) to satisfy this requirement.
‡ See page 20 of the printed catalog.